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Tick Box Design: a bounded and packageable co-design method for large workshops
Journal article   Open access   Peer reviewed

Tick Box Design: a bounded and packageable co-design method for large workshops

Janet Read, Marta Kristin Larusdottir, Anna Sigríður Islind, Gavin Sim and Dan Fitton
International Journal of Child-Computer Interaction, Vol.33, pp.1-15
2022
Scopus ID: 2-s2.0-85133253585

Abstract

Co-design Design methods Design workshops Participatory design Teenagers User centred design Value
We present Tick Box Design, a rapid co-design method for research and industry that allows users to gather many design ideas from large numbers of participants in a limited time whilst adhering to ethical principles around users understanding their contributions. The method is based on a design workshop model and can be packaged for delivery by remote teams making it well suited for distributed PD work. In this paper we describe an instance of the method in which 198 teenagers in one country, remotely contributed design ideas for a team in another country, across four rapid 60-minute workshops. In a systematic evaluation of the workshop, we take the needs of both sides into account, the teen participants, and the design team. We explore the participants’ ability to contribute ideas and the usefulness of these ideas to the design team. We show that the teenagers successfully participated in the activities and that the process delivered ideas that were useful to the design team. We discuss our evaluation in the context of ethical and useful participation of minors in HCI research and conclude that Tick Box Design is an efficient method that can be packaged for remote use and delivers value for designers and participants.
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https://doi.org/10.1016/j.ijcci.2022.100505View
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