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Virtual reality as a tool to enhance the training of operators: an application in the pharmaceutical sector
Conference proceeding

Virtual reality as a tool to enhance the training of operators: an application in the pharmaceutical sector

Nicolò Saporiti and Tommaso Rossi
Summer School Francesco Turco. Proceedings, pp.1-6
XXIX Summer school Francesco Turco: sustainability and resilience in industrial systems across the era of digitalization, 29 (Otranto, Lecce, 11/09/2024–13/09/2024)
2024
Scopus ID: 2-s2.0-105005412099

Abstract

Industry 4.0 Pharmaceutical Training Virtual Model Virtual Reality
The interest of the literature in the theme and application of Virtual Reality in industrial contexts has increased in the last years. Virtual Reality has proven to be a promising technology in a vast variety of applications. Among these, Virtual Reality can be used as a tool to enhance the training of operators under certain conditions, and it can be considered as a way to perform a gamification of the training process. In this research, an application of Virtual Reality to this extent is presented. In particular, the research shows how to implement this technology to provide several advantages to companies, such as the possibility to train operators without line stops as well as to perform training in environments that are not physically developed yet. Indeed, the research presents the development of an application based on Virtual Reality technology in the pharmaceutical sector, aimed at enhancing the training of the operators that need to avoid the cross-contamination of production lots in the white room of the production facility. The results show how to build and structure an application of Virtual Reality that can be used to certify operators in performing certain delicate operations. In doing so, the procedure to develop the application, as well as the tools used in the developing process are presented. Moreover, the research shows also how Virtual Reality technology can be used to train operators to perform operations in environments not yet developed. Finally, an analysis of the response to the gamification of the training process from the operators is presented, to show feedback and issues that may arise in the usage of the application.
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