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Use of generative AI for assessing experiential learning in engineering education
Conference proceeding   Peer reviewed

Use of generative AI for assessing experiential learning in engineering education

Stefano Marazzini, Rossella Pozzi, Tommaso Rossi, Nicolò Saporiti, Fabiana Pirola, Monica Rossi and Sergio Terzi
Advances in production management systems: cyber-physical-human production systems: human-AI collaboration and beyond: 44th IFIP WG 5.7 international conference, APMS 2025, Kamakura, Japan, August 31 - September 4, 2025, proceedings, part VI, pp.78-92
IFIP advances in information and communication technology, 769
44th IFIP WG 5.7 international conference on advances in production management systems, APMS 2025, 44 (Kamakura, Japan, 31/08/2025–04/09/2025)
2026
Scopus ID: 2-s2.0-105015396202

Abstract

Assessment method Experiential learning Generative artificial intelligence Industry 5.0 Engineering Education
In the context of Industry 5.0, the development of skills through experiential learning is becoming increasingly important in industrial engineering education. However, traditional assessment methods often fail to capture the effectiveness of these activities and the actual skills acquired by students. This gap calls for new, more adaptive and dynamic approaches to evaluation. To address this need, this study proposes an innovative solution that employs recent Generative Artificial Intelligence (GenAI) technology to develop a dynamic and self-adaptive assessment system designed specifically for experiential learning environments. The proposed model uses a web-based, self-correcting quiz integrated with ChatGPT via OpenAI’s API. Questions are dynamically generated according to Bloom's taxonomy, and the student's responses are checked in real time to adapt the subsequent questions accordingly. At the end of each session, the system automatically provides both quantitative scores and qualitative feedback for each response and for the overall performance. An application case was conducted in i-FAB, the learning factory at Università Carlo Cattaneo - LIUC, in which students were involved in an experiential learning activity aimed at learning and practicing the Data Analytics skills considered fundamental in the Industry 5.0 context. The results obtained from the test of the method demonstrated its validity and consistency with the set objectives. The proposed method is thus a significant contribution to experiential learning research, filling the gap of inadequate assessment systems while leaving room for possible future improvements.
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UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#4 Quality Education
#9 Industry, Innovation and Infrastructure
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