Please use this identifier to cite or link to this item: http://arl.liuc.it/dspace/handle/2468/6025
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dc.creatorCabitza, Federico-
dc.creatorFogli, Daniela-
dc.creatorLocoro, Angela-
dc.date.accessioned2018-10-27T08:16:48Z-
dc.date.available2018-10-27T08:16:48Z-
dc.date.issued2015-
dc.identifier.isbn978-3-319-40215-4-
dc.identifier.urihttp://arl.liuc.it/dspace/handle/2468/6025-
dc.description.abstractIn this paper, we report the experimentation of QUESt, a Web-based tool designed to disseminate case-based knowledge in communities of experts, in the domain of medical training. To this aim, QUESt allowed the teachers of a specialization medical school to create virtual patients in the form of interactive online questionnaires and have students interact with these in a clinical contest. We discuss the results to argue that virtual patients and similar tools can foster the discussion and dissemination of case-oriented medical knowledge if used in lightly gamified initiatives, where participation is more important than winning.en
dc.formatA stampait
dc.formatOnlineen
dc.languageenen
dc.publisherSpringerde
dc.relation.ispartofGames and learning alliance: 4th international conference, GALA 2015, Rome, Italy, December 9–11, 2015: revised selected papersen
dc.rightshttp://www.biblio.liuc.it/pagineita.asp?codice=247en
dc.titleVirtual patients for knowledge sharing and clinical practice training: a gamified approachen
dc.typeContributo in atti di convegno internazionale pubblicatiit
dc.identifier.bibliographiccitationCabitza Federico, Fogli Daniela, Locoro Angela (2015), Virtual patients for knowledge sharing and clinical practice training: a gamified approach. In: De Gloria Alessandro, Veltkamp Remco, ed., Games and learning alliance: 4th international conference, GALA 2015, Rome, Italy, December 9–11, 2015: revised selected papers. (Lecture notes in computer science, 9599). Cham: Springer, p. 329-335. ISBN 978-3-319-40215-4. E-ISBN 978-3-319-40216-1. DOI 10.1007/978-3-319-40216-1_35.en
dc.description.conferenceDate9-11 December 2015en
dc.relation.conferencePlaceRome, Italyen
dc.identifier.doi10.1007/978-3-319-40216-1_35-
dc.relation.firstpage329-
dc.relation.lastpage335-
dc.relation.volume9599-
dc.type.publicationstatuspubblicatoit
dc.relation.conferencename4th International conference on games and learning alliance, GALA 2015en
dc.relation.alleditorsDe Gloria, Alessandro-
dc.relation.alleditorsVeltkamp, Remco-
dc.identifier.eisbn978-3-319-40216-1-
dc.accessrightsclosedAccessen
dc.publisher.countryCHE-
dc.publisher.placeCham-
dc.title.seriesLecture notes in computer scienceen
dc.relation.indexedbyScopus - 2-s2.0-84977098468-
dc.relation.indexedbyISI - WOS:000389455600035-
dc.relation.typecontributionen
dc.relation.conferencerelevanceinternationalen
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