Please use this identifier to cite or link to this item: http://arl.liuc.it/dspace/handle/2468/6025
Title: Virtual patients for knowledge sharing and clinical practice training: a gamified approach
Authors: Cabitza, Federico
Fogli, Daniela
Locoro, Angela
Issue Date: 2015
Publisher: Springer
Bibliographic citation: Cabitza Federico, Fogli Daniela, Locoro Angela (2015), Virtual patients for knowledge sharing and clinical practice training: a gamified approach. In: De Gloria Alessandro, Veltkamp Remco, ed., Games and learning alliance: 4th international conference, GALA 2015, Rome, Italy, December 9–11, 2015: revised selected papers. (Lecture notes in computer science, 9599). Cham: Springer, p. 329-335. ISBN 978-3-319-40215-4. E-ISBN 978-3-319-40216-1. DOI 10.1007/978-3-319-40216-1_35.
Abstract: In this paper, we report the experimentation of QUESt, a Web-based tool designed to disseminate case-based knowledge in communities of experts, in the domain of medical training. To this aim, QUESt allowed the teachers of a specialization medical school to create virtual patients in the form of interactive online questionnaires and have students interact with these in a clinical contest. We discuss the results to argue that virtual patients and similar tools can foster the discussion and dissemination of case-oriented medical knowledge if used in lightly gamified initiatives, where participation is more important than winning.
URI: http://arl.liuc.it/dspace/handle/2468/6025
Journal/Book: Games and learning alliance: 4th international conference, GALA 2015, Rome, Italy, December 9–11, 2015: revised selected papers
ISBN: 978-3-319-40215-4
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